Thursday, 14 December 2017

Malign Portents - what we know so far


From the Warhammer Community site:

On the way from the Mortal Realms...


Dark powers stir in the Mortal Realms. Malign Portents is a major event for Warhammer Age of Sigmar players, and it’s on the way in 2018. There will be big things coming both for the narrative of the setting and for matched play gamers.

There will be new models on the way for this release too, the first of which we can show you today. Introducing – the Knight of Shrouds:


It’s been a little while since we’ve seen a new Death model for Warhammer Age of Sigmar. Patience is rewarded though – we hadn’t forgotten about you. Alongside this Herald of Nagash, each of the other three Grand Alliances will also be getting a powerful new hero.

From the official Facebook page:

Something sinister is gathering strength in the Mortal Realms - here's what we know about it so far...


From the Warhammer Community site:

Unlock the Mystery of the Malign Portents


Something evil is gathering force in the Mortal Realms. For years now, the armies of Order have driven back the forces of Chaos and carved out empires where men, aelves and duardin can live in relative peace.

That age of hope will soon be dead. The signs are everywhere, for those with the talents to see them, and they portend doom. These Malign Portents take many forms, from strange disappearances and haunted dreams to fell lights in the sky and waves of madness sweeping across the lands.

The Malign Portents website is your guide to an unfolding mystery in the Mortal Realms. On it, you’ll find the first of these sinister omens as well as a countdown to… well, you’ll find out. Make sure to keep checking back regularly for more updates as you prepare for this dark new age.

https://malignportents.com/

A counter: less than 21 days to... something!

Inquisitor Halman Druukan and Retinue

Ordo Hereticus Inquisitor Druukan

Druukan has been working in the Necromunda underhive for many years but has only just arrived in Mancunius Dome. Like all of his Ordo, he investigates internal threats to the Imperium: witches, mutants, heretics, psykers, traitors and other deviants among mankind; his main focus is finding and destroying dangerous witches and wyrds.




Throne Agent Moland




Imperial Courier Arrius Lo

Lo is a man thoroughly out of his depth. He got lost in the underhive trying to deliver a message and Druukan and his retinue rescued him from a Scavvy gang's clutches.





Acolyte Norden



Acolyte Lev



Acolyte Berwic



Acolyte Taver




This group has been painted intentionally to fit in with my Mutant Mechanicus warband (that is fast becoming an army!). I intend to add some much "higher level" members to Druukan's retinue soon, in the form of Adeptus Custodes and Sisters of Silence, but they will not be for Inq28 style games!

WIP post here.

The New Drekport Irregulars - part 2

This warband is featured on the Iron Sleet blog today!

New Drekport is a Rogue Trader outpost world that was established on the far edge of the Imperium.

The Irregulars made up of the survivors and left-overs of a dozen or more Astra Militarum regiments, that were merged into a single understrength regiment after the Ghoul Stars campaigns and the Malfactus evacuations. They are a ragtag bunch who traditionally favour somewhat outlandish and impractical masks, though no-one remembers why. The reasons seem to have been forgotten over the years and no one can even remember which regiment the tradition came from.

They often carry personalised gear because they are too far from Imperial supply lines most of the time, so they scavenge gear from fallen enemies (and friends), buy on the black market and occasionally get additional special-issue equipment provided by the Rogue Traders, Inquisitors and other Imperial Agents that have commandeered them.

Sergeant Bech, Jag, Marl, Fylick and Confessor Vlud have recently been seconded by Inquisitor Halman Druukan, of the Ordo Hereticus, and shipped off to the Crataegus Fragmentum to bring the Thorn Moons to compliance.





Confessor Vlud
Vlud preaches the path of Blessed Ignorance. He is a stubborn and humourless man whose sermons ask his listeners to confess personal heresies and mutations, and to betray their neighbors as psykers or other deviants.

(Cadian legs, Tau torso, Luminark wizard head, Space Wolf Scout R arm (Plasma Pistol), Cadian tank command L arm (hand cut, turned, reattached), purity seals, litany scrolls, books and pamphlets)




Bech
The Sergeant of the squad and, on paper, the ranking officer of the group. But no-one even uses his rank to talk to him. In truth Confessor Vlud makes all the day to day decisions and gives the orders. Bech seems fine with this, as he has long been tired of military life.
(Cadian torso, Empire Militia legs, Baneblade commander gasmask head, Cadian command bionic left arm with power sword, Scout right arm with bolt pistol, Black Templars purity seal and litany scroll with skull from Flagellants. Looted T'au Pulse Carbine)




Jag
Far too gung-ho and over enthusiastic for his own good. He is supposed to be the squad's vox-caster operator but he would rather be in a heavy assault unit.
(Cadian torso, Militia legs, Cadian command arms (twin Bolt Pistols), Bretonnian Man-at-Arms head with Possessed face as mask, Cadian and Catachan baggage, greenstuff shoulder pad, purity seals, litany scrolls, skulls).



Fylick
An ostentatious and loud character who originally came from a regiment with a long history of flamboyant uniforms, the remains of which is now as filthy as the rest of his squad.
(Cadian torso, Militia legs, Bretonnian Man-at-Arms head with Common Goblin face as mask, Cadian command R arm (Plasma Pistol), Empire Pistoleer L arm (archaic Laspistol), Cadian and Catachan baggage, greenstuff shoulder pad, Bretonnian Man-at-Arms snails on base, purity seals, litany scrolls, skulls)



Marl
A zealot of the Imperial faith and a devout follower of Confessor Vlud.
(Flagellant torso and legs, Bretonnian Man-at-Arms head with Bretonnian knight’s helmet crest as “hat”, Cadian command R arm (Laspistol), Common Goblin L arm (plus Plasma Pistol), greenstuff shoulder pad, purity seals, litany scrolls, skulls)



Monday, 11 December 2017

Mutant Mechanicus - part 9

The Sumpcrawler

The Sumpcrawler was once an Onager Dunecrawler, but it has been so heavily repaired with Sector Mechanicus parts and junk that it is barely recognisable. It clanks, groans, clatters, hisses and rattles as it moves. It’s auto-senses tick and whirr as it scans its surroundings and assesses targets and threat levels, it emits the occasional mechanical beep when it reaches a decision.







(Bits list: The twin Heavy Phosphor Blaster, Cognis Heavy Stubber,vents or exhausts and legs are from the Onager kit. The armour plates on 3 of it's legs are from the Ogor Ironblaster/Scraplauncher kit. I used a Sector Mechanicus “Alchomite Stack” external tank instead of the Onagar hull, with some "scrap metal" armour plates from the Ork Stompa. The strange electrical-looking protrusion on it's left hull is a leg from a Imperial Bastion's Icarus-pattern lascannon.  The “loincloth” banner is made up of an Orruk Boyz banner overlaid by a Beastman Gor banner. The purity seals and scrolls come from a wide selection of AoS Empire / Freeguild and 40k Imperial kits. The single "robot eye" in the top-middle of the hull is made from an Ork Trukk headlight. The base is covered in "scrap" from my scenery bits box. I also added a skull or two from the Citadel Skulls box to the hull and the base.)



Friday, 8 December 2017

The Malfactus Rift Campaign - part 10: Game 4

Plague of Poxwalkers

Open War Cards:
Objective - Glory Seeker
Twist - Battle Frenzy
Malfactus Card - Reality Speeds

(Viktor's warband had Power Level 6(!), mine had Power Level 14, so he also had the following cards:
Ruse - Tactical Reserves
Sudden Death - Vital Ground)


Warboss Throttle and the Dust Hogz were still on the rocky Mining World of Hathara exploring the mineral processing plant.

 

A lone Astropath was on the run through the industrial ruins, trying to escape the Poxwalkers.


Warphead Ghizzud opened proceedings in style, and he Smite the Astropath with a hammer-blow of Waaagh! power. When the storm of arcing energy subsided the Astropath was nowhere to be seen.


Warboss Throttle and the Dust Hogz advanced into the refinery, only to find...


... swarms of Poxwalkers shambling around the refinery: the former colonists and mine workers had become infected by the passing Plague Fleet!


The Astropath was not dead after all - he had used some kind of psychic trickery!


The Calidus Assassin stepped out of the shadows behind the Warboss but Woz and the Boyz spotted her and charged!


Just as the Malfactus Rift shifted and eddied...



Boss Nob Woz and the Dust Hogz charged the Assassin...


And Woz showed her just how potent a Power Klaw was in the right hands...


Warboss Throttle laughed as he sprayed bullets from his Kustom Shoota and a couple of Poxwalkers exploded in a gory shower of body parts.


The Astropath kept half an eye on the nearby Pozwalkers as he accessed the Hexagrammatic Cogitator. He attempted to transmit a psychic distress signal to warn New Drekport of the Pozwalker infection. But the cogitator lit up with warning lights and failure indicators: the astropathic relay in orbit was darkened somehow and the signal could not get through.

There was a shadow on the Warp....


+++

The Dust Hogz won this skirmish easily (12vp to 0vp) but Viktor took a gamble with his warband selection before we knew what the mission would be. He brought just 2 character models so they were worth double Victory Points! (The Poxwalkers were all NPCs under David's control)